Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Squids can easily hide on any terrain since they can change the color of their skin but it's not so easy for a human to do the same. The mages that ride on giantsquids must however learn how to breathe under water so they can hide underneath their beast as long as they are not on land.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.
Advances from: | |
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Advances to: | Nartian Giantsquid Rider |
Cost: | 25 |
HP: | 40 |
Movement: | 8 |
XP: | 65 |
Level: | 1 |
Alignment: | neutral |
ID | Nartian Squidrider |
Abilities: | swimmer |
![]() | tentacle impact | 2 - 10 melee | swarm |
![]() | ink pierce | 1 - 2 ranged | poison magical slows |
Resistances: | |
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blade | 20% |
pierce | 0% |
impact | 30% |
fire | 0% |
cold | 60% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 30% |
Cave | 3 | 20% |
Coastal Reef | 2 | 50% |
Deep Water | 1 | 60% |
Flat | 4 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | 3 | 20% |
Sand | 4 | 30% |
Shallow Water | 2 | 50% |
Swamp | 2 | 60% |
Unwalkable | - | 0% |
Village | 2 | 30% |